There’s a publisher (and an editor) I want to tell you about.
Brian White is the mastermind behind Fireside Fiction, which puts out Fireside Magazine. Fireside pays 12.5 cents a word for fiction. They work with diverse writers and artists. Fireside isn’t just a magazine publishing genre fiction (and yes, they mean any genre), it’s a community. Writers who make friends and care about each other as people, and as peers. Artists who can say with pride that they share common ground as artists for Fireside. And “slush” readers, the never trumpeted enough entry point of publication, the submissions editors who pass stories up the chain, circled many times with You have to buy this.
Fireside is also its readers, who are brought together by their love of their favorite authors, being given a chance to discover new favorites.
All of this make Fireside amazing, and the man spinning the plates behind this is one of the best editors I have had the pleasure to call a peer, and a friend.
I don’t need a reason to call out good work or good people. But Brian’s birthday is this Saturday, and whether you know him or not, becoming a part of Fireside would be the perfect gift. Submit fiction. Buy back issues. Support their Patreon. Preorder Revision, the first novel Fireside Fiction is releasing, a flat out amazing sci-fi novel by Andrea Philips. Gift friends who need new fiction a subscription. Be a part of something strange and luminous and great.
Apparently, this is the week American journalism loses figures it cherishes dearly.
Bob Simon did work as a foreign correspondent, was one of the faces you may associate with “60 Minutes,” and his young face may have appeared on your television during what would become his award winning coverage of Vietnam. He died in a car accident on Wednesday at the age of 73. If his name escapes you, or you’re not familiar with his work, he’s worth a Google search or two. When a journalist dies their family is in the first circle of loss. And while their peers and colleagues feel it as well, the public keenly misses the faces, voices and words of people they grew to trust and turn to, often over the course of decades. For a jumping off point, CBS has a piece on Simon to get you started.
Then the world lost David Carr on Thursday night. Carr wasn’t a broadcast journalist like Simon, this is the guy you’d know from print. His column at the New York Times is (was?) one of those confluence columns where culture and government and a little bit else all came together. He collapsed at the age of 58 in The Times newsroom, and was pronounced dead at St. Luke’s-Roosevelt Hospital. If you’ve never read his stuff, this response he gave when asked to recommend a book about journalism has a Carr amount of intensity to it. Not a guy who wrote or said things in a lackluster manner.
They were talented men whose work was appreciated and followed with good reason. This weekend, look up some of their old footage, their old writing. For nostalgia and with respect, should you be familiar with them already, or with curiosity and new-found knowledge, if you’re not.
Ryan and I got married in September, which made the month a whirlwind I still only mostly remember.  Our honeymoon to the coast of California was marvelous and full of spooky historic buildings, the Pacific Ocean, and the creepiest “Scarecrow Festival” I have ever seen. We ended our honeymoon with dinner among friends in Oakland, and moved hotels to go run games at Big Bad Con the following day.
Big Bad Con this year had some big steps for me as a GM. I’d never run games at a convention before, and I am still blown away by the first group of players I had. It was one of those sessions where people are building on each other’s narratives, making the pitch-perfect decisions involving failure and growth, and giving an incredible amount of energy and sincerity to the story. I was also using Monsterhearts, which I’ve only played a handful of times, and I feel it’s both a poignant and potent game, emotionally. It was challenging and rewarding, and it taught me a lot. 
While we were there, me and Ryan were able to play a session of Jason Morningstar’s Night Witches, which has translated the historic arc of the Soviet women’s night bomber regiment to tabletop play.  From start to finish, the game is doing amazing things, and it’s base DNA from Apocalypse World has been heavily modified to make the best use of the AW engine with what Jason’s doing. I’ve never seen a roleplaying game do what felt like a good job with unit/squad mechanics, and Night Witches does. The moves in every playbook have change over between day and night moves, reflecting the different circumstances of these women’s lives. The Night Witches flew at night, so the night moves reflect the actions and risks undertaken every mission. Day moves focus on the inter/intra personal details of the pilots’ lives during the war. I can’t wait for it to come out, and if the concept has you hankering for your own copy, you can check out the Night Witches Kickstarter.
Halloween was busy, which is why a certain link didn’t get posted on Friday. The Beast Within 4: Gears and Growls is a steampunk anthology brimming with monsters, clockwork fiends, and some dark tales. My story Red in Winter appears, which is my bloody take on the Little Red Riding Hood fable. It has Pinkerton detectives, serial murder, and a small town somewhere near the West Coast being dogged by a determined and cunning wolf.
In addition to Red in Winter coming out recently, my article “Storium’s Analog Heritage” made its appearance in the Analog Game Studies journal this morning. They’re a new journal, but their archives are already a treasure trove of interesting design food for thought. 
1. Never doubt people when they say you won’t remember much of your wedding, or the month around it. I should probably be grateful I miraculously mostly remember the ceremony.
2. Hopefully, I’ll carve out some time soon to discuss that experience in depth in a different blog post.
3. Jason has visited WWII via games before. If you haven’t read/played Grey Ranks before, you should look it up. The game is about the young Polish partisans, and their lives before, during and after the Uprising in 1944. Like Night Witches, it’s a potent game that doesn’t shy away from the emotional trauma of war, within its narrative or mechanically.
4. I played Dread with friends last night (Ryan was running) and I have So Many Thoughts about Dread’s design right now. May dump them into a blog post.
Though I’m rarely one for zombie related media, Spoiler captured my heart a few years ago when it graced the internet with its presence. The short film is a night in the life of a county coroner after humanity has ‘won’ the fight in the zombie apocalypse. It’s a bittersweet, intriguing take on life after the zombie virus has entered our lives.
This short film was a Finalist at Tropfest 2013 in Australia; a man does his best to ensure the safety of his daughter in the midst of a zombie apocalypse. Get your Kleenex. Sharing this gem because, like Spoiler, it is poignant, human, and easy to imagine as something people would do if they were ever placed in this situation.
There is plenty of music out there that will help you sleep. Once you see this short film set to Johnny Hollow’s “Alchemy,” this song will not be one of those soothing masterpieces. “The Facts in the Case of Mister Hollow” was a collaboration between Vincent Marcone (band member/artist) and Rodrigo Gudino (film director). It’s exquisite and strange, and some of the best Nightmare Fuel around.
It’s been four years since a stroke sent me to an emergency room, for a night I only remember fragments of. This year has reminded me a lot of that pain. The blinding migraines started up again in the spring, and I wrote them off as stress, or a sinus infection, completely unaware that an infection deep in the tissue of my mouth desperately needed surgery. I was lucky enough that the combined expertise of my doctors caught it just in time to prevent widespread damage to my face and bones. The pain from where they drilled and rebuilt that part of my mouth didn’t fully ebb till a few weeks ago. And I tried to be relieved, because it could have been worse, and the migraines must have been from the infection.
But they kept going. My doctors explained I was experiencing nerve pain in half of my body because my sleep issues had become too severe, that the new influx of migraines was a sign, just like they’d been four years ago, a sign that I desperately needed to rest. One doctor urged me to take a month off work before my wedding, another pleaded for me to at least take a week off. Yet another told me my sleep-starved brain was taking me down with it. All of them, over and over, made a case that I was courting a medical disaster, creating the perfect condition for physical and psychological crisis. It was going to get worse, they said. Unless I could get some more sleep. Unless I could decompress.
Resting is something I tried to do after the stroke. I quit volunteering, I desperately pared back on everything, trying to keep things from getting worse. My primary care physician suspected that the stroke was one of a pair in the same weekend, the first occurring the night before. For years, I’ve made my living working with words. Migraines threaten that by making it too painful to do anything but lie in the dark, praying for the pain to end. A stroke is…it’s a cataclysm. It is life changing. But not habit changing, in my case.
Pain this year has been a roller coaster, infections and migraines and surgery, sleep deprivation and new extremes of stress. In sobbing pain for days on one side of my body, my dominant hand weaker than my off hand, I went for testing. A whole pile of tests, to try and find a root disease, to alleviate my fears, and those of some of my doctors. Perhaps I’d had another stroke, or an entire sequence of them. Maybe it was MS. Or lesions, cancer. I cried when the doctor told me the imaging was clean, that my brain was intact.
Yet the concerns couldn’t cease, because I was still headed for collapse. Surgery had set me behind by months, and the agonizing pain that started in January and became unceasing by April lost me endless hours. I largely kept how bad it was offline, because I was scared I’d impact my employability. That same fear kept offline the nearly constant smear of suicidal depression and migraines I experienced in 2011 and 2012. 2013 was a slow trip back from that dark, painful, risky stretch of years, and 2014 dumped me right back into physical misery that courted the utmost limits of my ability to cope. I’ve turned down projects, and had to leave others. I still have a few projects that have become “project debt,” overdue things I cannot leave undone.
Sidebar: It’s not that I don’t love the shit out of you all, but every time you saw me at a con this year, I was in agonizing pain and my body was falling apart. If I seemed inattentive or avoiding socializing, exhausted or just plain weird, it was costing me everything physically and mentally just to keep making my panels. That’s before we go into the social anxiety disorder they’re still trying to figure out how to treat.
Years of pain don’t make me unique. Being at risk and taking medication daily to improve my chances of not having another stroke or attempting suicide again don’t make me unique. Neither does doing my damndest to cover it up. We are surrounded by people who are struggling, to the point that they are drowning, and we don’t even know. And I’ve been one of them.
You can still do a lot even when you don’t know people near you are hurting. Learn a few crisis line numbers. Keep NAMI or NEDA saved in your bookmarks. Regularly remind your friends that it is okay to talk to people about their feelings, or problems, even when they’re not sure any of it makes sense outside their head. Ask people about how they’re doing, and be open when you can about how you’re doing, on good days and on bad days. People who are struggling and actively looking for someone, anyone to talk to, will see those things. All of them are positive indications that they won’t be shunned for admitting vulnerability, fear, or pain. It’s not worth the risks of opening up unless the people around us seem safe to do so with.
There’s this music video that I can only classify as Nightmare Fuel, which is why I am filled with the uncontrollable need to share it with you. Dark Corners is a delightfully moody song from The Flight. Laid over the dark urban fantasy TV intro vocal styling of Keaton Henson is the dangerous, creepy atmosphere bolstering creative vision of Kevin Weir. If you’ve seen creepy animated black and white photos on the internet, the chances are good that you’re already familiar with Weir’s work.
My panel and seminar times have had a few changes since I originally posted my schedule, so here’s an updated schedule on where to find my panels at Gen Con!
Gaming as Mythic Exploration
How does the act of creating, exploring, and defining a game world resemble the creation and exploration of myth, both as ritual and as scripture or literature?
Thursday, 12:00-1:00 p.m. ICC 211
Lillian Cohen-Moore, Kenneth Hite, Greg Stafford
Freelancing and Mental Health
No matter your diagnosis or where you are in dealing with your mental health, knowing you’re not alone can make a difference. Come hear peers discuss how they get through the hard times.
Friday, 12:00-1:00 p.m. ICC 210.
Editing: When, Why, and How
Editing benefits a game from start to finish. We’ll talk about when to get an editor, why, and how to become one.
Friday, 3:00-4:00 p.m. ICC 211
Lillian Cohen-Moore, Andrew Hackard
The Devil Walks in Salem – From Fiasco Game to Film
Join the story gaming revolution! Learn about the unique adaptation of an actual Fiasco gaming session into a narrative film. Join Jason Morningstar (from Bully Pulpit Games), Lillian Cohen-Moore (co-creator of Fiasco’s Salem playset), Peter Adkison and documentary filmmaker Elke Hautala for a short panel discussion on how this story was brought to life on film. Then, enjoy two screenings! First the short documentary on the process itself followed by the actual film, The Devil Walks in Salem. Witness the power of storytelling firsthand!
Minimum Age: Teen (13+)
Friday, 11:00 p.m.-1:00 a.m. Westin: Capitol I
Women in the Game Industry
A panel designed toward women who want to get involved in the game industry and what obstacles there are to face, how the industry is changing, and other business tips.
Saturday, 12:00-1:00 p.m. ICC 210.
Lillian Cohen-Moore, Nicole Lindroos, Jennifer Shahade, Elisa Teague
A few months ago, Javy Gwaltney tweeted that he was looking for some sci-fi writers. Answering that tweet was how I became involved with You Were Made for Loneliness. YWMFL is a Twine game that takes place after the remnants of humanity have left Earth, and colonized the stars. Twenty years after The Fall, an android is purchased in a pawn shop on Callisto. Inside her are joyous and heart breaking memories of love, slowly coming back to life.
I’m delighted that I was able to contribute to this game alongside Rollin Bishop, Cameron Cook, Bryant Francis, Sidney Fussell, Richard Goodness, Javy Gwaltney, Jon Hamlin, Kitty Horrorshow, Patrick Lindsey, Tony Perriello, Olivia Frank, Marc Price, Elizabeth Siminins, Zoya Street, Kaitlin Tremblay, Stephen Wilds, and Nina White (writing as Ashton Raze).